Learning with the game
Every experienced teacher can tell that teaching is the most successful when the pupil doesn’t understand he is learning. I think that the novel “Feed”ť by M.T. Andersen is a good example of learning through the game.
What do you need to show teenagers their own image? You must never tell them that they are looking in the mirror. It would be better to say that they see the possible future. If it is not funny ”“ all these words like “Wow!”ť and “Thing!”ť This feed has to be cool thing!Â Just imagine, you can send messages without typing!
Andersen plays with his adolescent readers. However the parents of teenagers can see that this is learning game.
Probably parents remember the slang of Alex in “A Clockwork Orange”ť by Anthony Burgess or the idea of total simplification in “Fahrenheit 451”ť by Ray Bradbury.
“”¦It’s like a spiral: They keep making everything more basic so it will appeal to everyone. And gradually, everyone gets used to everything being basic, so we get less and less varied as people, more simple. So the corps make everything even simpler. And it goes on and on.”ť (Andersen, 2002)
Parents understand that the future in the novel is just slightly hyperbolizes present. This stupid slang, consumerism, all-powerful high-tech devices and mysterious corporations that rule the world ”“ everything is our present. And people who able to think of their own like Violet is rarity today, too.
“We Americans are interested only in the consumption of our products. We have no interest in how they are produced, or what happens to them once we discard them, once we throw them away.”(Andersen, 2002)
I think Andersen plays a good game with his teens readers, forcing them to think by themselves. “”¦if we’re going to ask our kids at age 18 to go off to war and die for their country, I don’t see any problem with asking them at age 16 to think about what that might mean.”ť (Andersen, 2008)